struct Slot {
slot: u32,
process: StoppableTaskPtr,
wakeup_self: CondVar,
session: Weak<OutboundSession>,
connector: Connector,
channel_id: AtomicU32,
}
Fields§
§slot: u32
§process: StoppableTaskPtr
§wakeup_self: CondVar
§session: Weak<OutboundSession>
§connector: Connector
§channel_id: AtomicU32
Implementations§
source§impl Slot
impl Slot
fn new(session: Weak<OutboundSession>, slot: u32) -> Arc<Self>
async fn start(self: Arc<Self>)
async fn stop(self: Arc<Self>)
sourceasync fn fetch_addrs(&self) -> Option<(Url, u64)>
async fn fetch_addrs(&self) -> Option<(Url, u64)>
Address selection algorithm that works as follows: up to gold_count, select from the goldlist. Up to white_count, select from the whitelist. For all other slots, select from the greylist. If none of these preferences are satisfied, do peer discovery.
Selecting from the greylist for some % of the slots is necessary and healthy since we require the network retains some unreliable connections. A network that purely favors uptime over unreliable connections may be vulnerable to sybil by attackers with good uptime.
async fn run(self: Arc<Self>) -> Result<()>
sourceasync fn try_connect(
&self,
addr: Url,
last_seen: u64,
) -> Result<(Url, ChannelPtr)>
async fn try_connect( &self, addr: Url, last_seen: u64, ) -> Result<(Url, ChannelPtr)>
Start making an outbound connection, using provided Connector
.
Tries to find a valid address to connect to, otherwise does peer
discovery. The peer discovery loops until some peer we can connect
to is found. Once connected, registers the channel, removes it from
the list of pending channels, and starts sending messages across the
channel. In case of any failures, a network error is returned and the
main connect loop (parent of this function) will iterate again.
fn notify(&self)
fn session(&self) -> OutboundSessionPtr
fn p2p(&self) -> P2pPtr
Auto Trait Implementations§
impl !Freeze for Slot
impl !RefUnwindSafe for Slot
impl Send for Slot
impl Sync for Slot
impl Unpin for Slot
impl !UnwindSafe for Slot
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